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When Did The Nintendo Ds Come Out

Nintendo handheld game panel

Nintendo DS
Nintendo DS Logo.svg
Nintendo-DS-Fat-Blue.jpg

An electrical bluish Nintendo DS

Likewise known as iQue DS (China)
Developer Nintendo
Manufacturer Foxconn
Product family unit Nintendo DS family unit
Type Handheld game panel
Generation Seventh generation
Release date
  • NA: Nov 21, 2004
  • JP: December two, 2004
  • AU: February 24, 2005
  • European union: March 11, 2005
Introductory toll US$149.99[ane]
Discontinued Yeah; engagement undisclosed[2]
Units sold 154.02 meg worldwide (as of June thirty, 2016[update]) [iii] (details)
Media Nintendo DS Game Card
Game Boy Advance Game Pak
CPU 67 MHz ARM946E-Due south
33 MHz ARM7TDMI
Retention iv MB RAM
Storage Cartridge salvage
256 KB flash memory
Display Two TFT LCDs, 256 × 192 pixels
Connectivity Wi-Fi (802.11b, WEP)
Online services Nintendo Wi-Fi Connection
Best-selling game New Super Mario Bros., thirty.80 million (as of September thirty, 2016[update]) [four]
Astern
compatibility
Game Boy Advance
Predecessor Game Boy Advance
Successor Nintendo 3DS
Related articles Nintendo DS Lite
Nintendo DSi
Nintendo DSi Xl

The Nintendo DS [a] is a handheld game panel produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen",[five] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom i being a touchscreen), a born microphone and support for wireless connectivity.[six] Both screens are encompassed within a clamshell design similar to the Game Male child Accelerate SP. The Nintendo DS likewise features the power for multiple DS consoles to direct interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the at present-defunct Nintendo Wi-Fi Connection service. Its principal competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.

Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo'south console lineup, meant to complement the Game Boy Advance family and GameCube. Yet, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.[7] On March 2, 2006, Nintendo launched the Nintendo DS Low-cal, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November ane, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although information technology lost backwards compatibility for Game Boy Advance titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi Xl, a larger version of the DSi.

All Nintendo DS models combined accept sold 154.02 million units,[8] making information technology the best-selling Nintendo system, the acknowledged handheld game panel to date, and the second best-selling video game console of all time, overall, behind Sony'south PlayStation ii.[iii] [9] The Nintendo DS was succeeded by the Nintendo 3DS in February 2011.

History [edit]

Development [edit]

Evolution on the Nintendo DS began around mid-2002, following an original idea from old Nintendo president Hiroshi Yamauchi nearly a dual-screened console.[10] On November thirteen, 2003, Nintendo announced that information technology would be releasing a new game production in 2004. The visitor did non provide many details, but stated it would not succeed the Game Male child Advance or GameCube.[11] On January twenty, 2004, the console was announced nether the codename "Nintendo DS".[12] Nintendo released only a few details at that time, saying that the panel would have two carve up, iii-inch TFT LCD display panels, separate processors, and upwardly to one gigabit (128 Megabytes) of semiconductor memory.[12] [13] Current Nintendo president at the time, Satoru Iwata, said, "We take developed Nintendo DS based upon a completely unlike concept from existing game devices in order to provide players with a unique amusement experience for the 21st century."[12] He as well expressed optimism that the DS would help put Nintendo back at the forefront of innovation and motion away from the bourgeois image that has been described most the company in years past.[14] In March 2004, a document containing most of the console'south technical specifications was leaked, too revealing its internal development name, "Nitro".[xv] In May 2004, the console was shown in prototype grade at E3 2004, still under the name "Nintendo DS".[xvi] On July 28, 2004, Nintendo revealed a new pattern that was described as "sleeker and more than elegant" than the 1 shown at E3 and announced Nintendo DS as the device'due south official proper name.[17] Post-obit lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the visitor's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, merely if it fails we will sink to hell."[18] [19]

Launch [edit]

President Iwata referred to Nintendo DS as "Nintendo'south commencement hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively".[20] On September twenty, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for United states$149.99.[21] It was prepare to release on December two, 2004, in Japan for JP¥xv,000;[22] on February 24, 2005, in Australia for A$199.95;[23] and on March 11, 2005, in Europe for €149.99 (£99.99 in the United kingdom).[24] The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The panel was launched quietly in Japan compared to the North America launch; one source cited the cold weather as the reason.[25] Regarding the European launch, Nintendo President Satoru Iwata said this:

Europe is an extremely important market place for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play feel. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they wait, or the more coincidental gamers who desire quick, option up and play fun.[26]

Northward America and Japan [edit]

The Nintendo DS was launched in Due north America for United states$149.99 on November 21, 2004; in Japan for JP¥xv,000 on December 2 in the color "Titanium". Well over iii million preorders were taken in Due north America and Nihon; preorders at online stores were launched on November 3 and ended the same day as merchants had already sold their allotment. Initially, Nintendo planned to evangelize 1 million units combined at the North American and Japanese launches; when information technology saw the preorder numbers, it brought another factory online to ramp upward production. Nintendo originally slated 300,000 units for the U.S. debut; 550,000 were shipped, and just over 500,000 of those sold through in the get-go week. After in 2005, the manufacturer suggested retail price for the Nintendo DS was dropped to United states$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a start for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping twenty-four hour period of the yr in the U.S. (the twenty-four hours afterwards Thanksgiving, likewise known every bit "Blackness Friday").[27] Perhaps partly due to the release appointment, the DS met unexpectedly loftier demand in the United States, selling 1 1000000 units by Dec 21, 2004. By the end of Dec, the total number shipped worldwide was 2.8 million, near 800,000 more than Nintendo's original forecast.[28] At least 1.2 million of them were sold in the U.S. Some industry reporters referred to it as "the Tickle Me Elmo of 2004".[29] In June 2005, Nintendo informed the press that a total of half-dozen.65 1000000 units had been sold worldwide.[30]

A Nintendo DS, skinned in blue

As is normal for electronics, some were reported as having problems with stuck pixels in either of the two screens. Render policies for LCD displays vary between manufacturers and regions, however, in North America, Nintendo has called to replace a system with stock-still pixels just if the owner claims that it interferes with their gaming experience. There were two exchange programs in place for North America. In the first, the possessor of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would ship a new DS system to the owner with aircraft supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. Afterwards inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The commencement option allowed the possessor to have a new DS in 3–5 business days.

Multiple games were released alongside the DS during its N American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in PictoChat plan: Metroid Prime number Hunters: First Hunt (published by Nintendo and is a demo for Metroid Prime number Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same fourth dimension as the arrangement'southward first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Puyo Pop Fever) (Sega) were released.

Europe [edit]

The DS was released in Europe on March 11, 2005, for €149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - Get-go Hunt, a WarioWare: Touched! demo and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the UK and €189.99 for the rest of Europe, plus one,000 of Nintendo'south "star" loyalty points (to cover postage). As of 23 January 2006[update], ane million DS units had been sold in Europe, setting a sales record for a handheld console.

The European release of the DS, like the U.S., was originally packaged with a Metroid Prime Hunters: Commencement Hunt demo. The European packaging for the console is noticeably more "aggressive" than that of the U.Due south./Japanese release.[ clarification needed ] [ citation needed ] The European game cases are additionally about ane/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case, there is room for one Game Male child Accelerate game pak and a DS card with the instructions on the left side of the example.

Australia and New Zealand [edit]

The DS launched in Commonwealth of australia and New Zealand on February 24, 2005. Information technology retailed in Australia for AU$199 and in New Zealand for NZ$249. Similar the North American launch, it includes the Metroid Prime Hunters - Get-go Chase demo. The first week of sales for the system broke Australian launch sales records for a console, with nineteen,191 units sold by the 27th.

China [edit]

"iQue DS", the official name of the Chinese Nintendo DS, was released in China on June xv, 2005. The cost of the iQue DS was 980 RMB (roughly U.s.$130) as of April 2006. This version of the DS includes updated firmware to block out the apply of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue was besides the proper noun of the device that Cathay received instead of the Nintendo 64.

Games available on launch [edit]

Title Publisher NA JP Eu AU
& NZ
Cobblestone Urban GT Ubisoft Yes No Yes Yes
Daigasso! Band Brothers Nintendo No Yes No No
Feel the Magic: XY/Twenty (aka Projection Rub) Sega Yes Yes Yes No
Kensyūi Dokuta Tendo (literally "Resident Physician Tendo") Fasten Chunsoft No Yes No No
Madden NFL 2005 Electronic Arts Yes No No No
Mahjong Taikai Koei No Yes No No
Metroid Prime Hunters: First Hunt Nintendo Yes No Yes No
Mr. Driller Drill Spirits Namco No Yes Yes No
Ping Pals THQ No No Yes Yes
Pokémon Nuance Nintendo No Yes Yes No
Polarium Nintendo No Yes Yes No
Rayman DS Ubisoft No No Yes No
Retro Atari Classics Atari No No Yes No
Robots VU Games No No Yes No
Spider-Homo 2 Activision Yes No Yes Yes
Sprung Ubisoft No No Yes Yes
Super Mario 64 DS Nintendo Yes Yes Yes Yes
Tiger Woods PGA Bout Electronic Arts No No Yes Yes
The Urbz: Sims in the City Electronic Arts Yes Yes Yes No
WarioWare: Touched! Nintendo No Yes Yes Yes
Zoo Keeper Success No Yes Yes Yes
Zunō ni Asekaku Game Series Vol.one: Cool104 Joker & Setline Aruze No Yes No No

Promotion [edit]

The system's promotional slogans revolve effectually the word "Bear on" in nigh all countries, with the Due north American slogan being "Touching is good."[31]

The Nintendo DS was seen by many analysts to be in the same market as Sony'southward PlayStation Portable, although representatives from both companies stated that each system targeted a different audience.[32] [33] [ citation needed ] Fourth dimension mag awarded the DS a Gadget of the Week honour.[34]

At the time of its release in the United States, the Nintendo DS retailed for United states of america$149.99. The price dropped to US$129.99 on August 21, 2005, 1 24-hour interval before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were available through standard retailers. Titanium-colored units were bachelor worldwide, Electrical Blue was sectional to North and Latin America. There was also a ruby-red version which was bundled with the game Mario Kart DS. Graphite Blackness, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pinkish and Cosmic Bluish were bachelor in Australia and New Zealand. Japan's Candy Pink and Commonwealth of australia's Cosmic Bluish were also available in Europe and North America through a Nintendogs parcel, although the colors are merely referred to equally pink and bluish; nonetheless, these colors were available only for the original style Nintendo DS; a unlike and more than-limited set of colors were used for the Nintendo DS Light.

Sales [edit]

As of March 31, 2016, all Nintendo DS models combined take sold 154.02 million units, making information technology the all-time-selling handheld game console to date, and the second best-selling video game console of all time.[3] [35]

Legacy [edit]

The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audition. According to Damien McFerran of Nintendo Life, the "DS was the offset encounter many people had with bear on-based tech, and it left an indelible impression."[36]

The DS established a large casual gaming market place, attracting large non-gamer audiences and establishing touchscreens equally the standard controls for hereafter portable gaming devices. Co-ordinate to Jeremy Parish, writing for Polygon, the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones. He stated that the DS "had basically primed the entire earth for" the iPhone, released in 2007, and that the DS paved the style for iPhone gaming mobile apps. However, the success of the iPhone "effectively acquired the DS market place to implode" by the early 2010s, according to Parish.[37]

The DS also enlarged the market for female gamers. According to Nintendo in 2006, 44% of DS owners were female, with the majority of Nintendogs owners beingness female.[38]

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup that can display images on the top screen in stereoscopic 3D.[39]

On Jan 29, 2014, Nintendo announced that Nintendo DS games would be added to the Wii U's Virtual Console, with the first game, Encephalon Historic period: Train Your Encephalon in Minutes a Day!, being released in Japan on June 3, 2014.[40] [41]

Hardware [edit]

The Nintendo DS[42] design resembles that of the multi-screen games from the Game & Watch line, such as Ass Kong and Zelda, which was likewise made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab fastened to the optional wrist strap. The touchscreen lets users collaborate with in-game elements more than directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write letters or draw.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game menu slot, a stylus holder and a power cable input. The lesser features the Game Male child Accelerate game carte slot. The overall button layout resembles that of the Super Nintendo Entertainment System controller. When using backward compatibility manner on the DS, buttons X and Y and the touchscreen are not used every bit the Game Boy Advance line of systems do not feature these controls.

It too has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, equally the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a diversity of purposes, including speech recognition, chatting online betwixt and during gameplay sessions, and minigames that require the player to blow or shout into it.

Technical specifications [edit]

Mass 275 g (nine.seven oz)
Dimensions When closed: 148.7 mm (5.85 in) x 84.7 mm (3.33 in) ten 28.9 mm (ane.14 in)
(width x height x depth)
Brandish 2 TFT LCD screens:

62 mm × 46 mm (two.iv in × 1.viii in), 77 mm (three.0 in) diagonal, 0.24 mm dot pitch, 18-bit depth (262,144 colors), 21 mm gap between screens (≈92 lines)

Resolution 256 × 192 pixels (4:3 aspect ratio) for each screen
Audio Stereo with 16 PCM/ADPCM channels facilitated past Mitsumi MM3205B
CPU Two ARM processors:
  • 32 flake ARM946E-Southward main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering[43]
  • 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes audio output, Wi-Fi support and takes on second-processor duties in Game Boy Accelerate manner
RAM 4 MB PSRAM (expandable via the Game Boy Advance slot, merely officially used by the Nintendo DS Browser)
Input
  • Power push button
  • Book slider
  • Eight digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
Voltage 1.65 v
Battery Rechargeable 850 mAh lithium-ion battery
Storage 256 kB of serial flash retentiveness
Wireless connectivity Built-in 802.11 wireless network connectedness (WEP encryption support only)[44]

The system'due south 3D hardware[42] [45] consists of rendering engine and geometry engine which perform transform and lighting, Transparency Automobile Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Exam, per-archaic alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, Due west-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated betoken lighting, Depth Test, Stencil Test, Return to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special furnishings: scrolling, scaling, rotation, stretching, shear. However, it uses betoken (nearest neighbour) texture filtering, leading to some titles having a blocky advent. Dissimilar near 3D hardware, it has a set limit on the number of triangles it can render every bit role of a single scene; the maximum corporeality is well-nigh 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is hard and decreases functioning significantly. The DS is mostly more limited by its polygon budget than its pixel fill rate. There are too 512 kilobytes of texture retention, and the maximum texture size is 1024 × 1024 pixels.

The organization has 656 kilobytes of video memory[46] and two 2D engines (i per screen). These are similar to (but more powerful than) the Game Boy Advance's single 2d engine.

The Nintendo DS has compatibility with Wi-Fi (IEEE 802.11 (legacy style)). Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, compete with other users playing the same Wi-Fi uniform game, PictoChat[47] or with a special cartridge and RAM extension, scan the net.

Nintendo claims the bombardment lasts a maximum of 10 hours under ideal conditions on a total iv-60 minutes charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such equally Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the bombardment life starts dropping.[48]

Users tin can shut the Nintendo DS system to trigger its 'sleep' way, which pauses the game being played and saves battery life by turning off the screens, speakers, and wireless communications; nonetheless, closing the system while playing a Game Male child Advance game will not put the Nintendo DS into sleep fashion, and the game will go along to run commonly. Certain DS games (such equally Animal Crossing: Wild Globe) besides will not pause merely the backlight, screens, and speakers will turn off. Additionally, when saving the game in sure games,[49] the DS will not go into sleep mode.[50] Some games, such as The Legend of Zelda: Phantom Hourglass even utilize the closing movement needed to enter sleep fashion equally an unorthodox way of solving puzzles. Looney Tunes: Duck Amuck has a game way in which you need to shut the DS to play, helping Daffy Duck hunt a monster with the shoulder buttons.

Accessories [edit]

Although the secondary port on the Nintendo DS does accept and support Game Boy Accelerate cartridges (but not Game Boy or Game Male child Color cartridges), Nintendo emphasized that the chief intention for its inclusion was to allow a wide diversity of accessories to be released for the organisation.

Due to the lack of a second port on the Nintendo DSi, it is not compatible with any accessory that uses it.

Rumble Pak [edit]

The Rumble Pak was the commencement official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reverberate the activity in compatible games, such every bit when the player bumps into an obstacle or loses a life. Information technology was released in Due north America and Japan in 2005 bundled with Metroid Prime Pinball.[51] In Europe, information technology was commencement available with the game Actionloop, and afterward Metroid Prime Pinball. The Rumble Pak was also released separately in those regions.

Headset [edit]

The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard three.5 mm (ane/8 in) headphone connector and a proprietary microphone connector) on the bottom of the organization. Information technology features one earphone and a microphone, and is compatible with all games that apply the internal microphone. It was released alongside Pokémon Diamond and Pearl in Japan, North America, and Commonwealth of australia.

Browser [edit]

On February 15, 2006, Nintendo appear a version of the cross-platform web browser Opera for the DS system.[52] The browser tin use one screen equally an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the folio.[53] The browser went on sale in Japan and Europe in 2006,[54] [55] and in North America on June 4, 2007.[56] Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for gratuitous.[57]

Wi-Fi USB Connector [edit]

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access point, assuasive a Wii and up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when at that place is information being transferred. There is also a hacked driver for Windows XP/Vista/7/8/ten to brand information technology office the same way. The Wi-Fi USB Connector was discontinued from retail stores.

MP3 Player [edit]

The Nintendo MP3 Actor (a modified version of the device known as the Play-Yan in Japan) was released on December eight, 2006, by Nintendo of Europe at a retail toll of £29.99/€30. The addition uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Male child Advance cartridges; yet, due to this, information technology is express in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does information technology brand utilize of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music role player via SD card. Although it stated on the box that it is merely compatible with the Game Male child Micro, Nintendo DS and Nintendo DS Calorie-free, it is too uniform with the Game Boy Advance SP and Game Boy Advance.

Guitar grip controller [edit]

The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though information technology lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a pocket-sized "pick-stylus" (which is shaped like a guitar pick, as the proper noun suggests) that can be put away into a pocket-size slot on the controller. It too features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS.[58] The Guitar Grip also works with its sequels, Guitar Hero On Bout: Decades, Guitar Hero On Bout: Modern Hits, and Ring Hero.

Later models [edit]

Nintendo DS Lite [edit]

The Nintendo DS Low-cal [b] is the get-go redesign of the Nintendo DS. While retaining the original model'due south basic characteristics, information technology features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens.[59] Nintendo considered a larger model of the Nintendo DS Calorie-free for release, but decided confronting it every bit sales of the original redesign were yet stiff. It was the final DS to have backwards compatibility with Game Boy Accelerate games.[60] As of March 31, 2014, shipments of the DS Lite had reached 93.86 1000000 units worldwide, according to Nintendo.[3]

Nintendo DSi [edit]

The Nintendo DSi [c] is the second redesign of the Nintendo DS. Information technology is based on the unreleased larger Nintendo DS Lite model. While like to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

The Nintendo DSi XL (DSi LL in Japan) features larger screens, and a greater overall size, than the original DSi. It is the 4th DS model, the first to be available equally a pure size variation.[61] Information technology features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.[62] [63] While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.[61]

Software and features [edit]

Nintendo Wi-Fi Connection [edit]

Nintendo Wi-Fi Connectedness Logo

Nintendo Wi-Fi Connexion was a free online game service run past Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America, Australia, Nihon & Europe throughout November 2005. An online compatible Nintendo DS game was released on the same solar day for each region.

Nintendo WFC Service Launch Date Per Region
Region Launch Appointment Compatible Launch Title Ref.
North America November 14, 2005 Mario Kart DS [64]
Australia November 17, 2005 Mario Kart DS [65]
Japan November 23, 2005 Brute Crossing: Wild Earth [66]
Europe Nov 25, 2005 Mario Kart DS [67]

Additional Nintendo DS Wi-Fi Connexion games and a dedicated Nintendo DS spider web browser were released afterward. Nintendo subsequently believed that the online platform'due south success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection served as part of the basis of what would go the Wii.[68] Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May xx, 2014.[69]

Download Play [edit]

With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and afterwards Nintendo 3DS systems, using merely one game card. Players must accept their systems within wireless range (up to approximately 65 anxiety) of each other for the invitee organization to download the necessary data from the host organization. Just certain games supported this feature and ordinarily played with much more limited features than the total game immune.

Download Play is likewise utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Blackness and White, an example of a task requiring two dissimilar game cards, two handheld units, but only 1 thespian.

Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; yet, due to retentivity limitations, the downloads were erased once the system was powered off. The Download Station was fabricated up of i to 8 standard retail DS units, with a standard DS carte du jour containing the demo data. On May 7, 2008, Nintendo released the Nintendo Channel for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through information technology. From in that location, a user tin select the demo they wish to play and, similar to the Nintendo DS Download Stations at retail outlets, download it to their DS and play it until it is powered off.

Multi-Carte Play [edit]

Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game card, rather than the normal DS card.

PictoChat [edit]

PictoChat allows users to communicate with other Nintendo DS users inside local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are iv chatrooms (A, B, C, D) in which people tin can go to conversation. Up to xvi people can connect in any ane room.

On Nintendo DS and Nintendo DS Lite systems, users tin only write letters in blackness. Nevertheless, in the DSi and DSi Forty, there is a function that allows the user to write in any color from the rainbow that cycles through the spectrum, meaning the user cannot choose a colour.

PictoChat was not available for the subsequent Nintendo 3DS serial of systems.

Firmware [edit]

Nintendo'south own firmware boots the system. A health and safety warning is displayed start, then the main menu is loaded. The main menu presents the role player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Accelerate game. The main menu likewise has secondary options such as turning on or off the back lite, the system settings, and an alarm.

The firmware as well features a clock, several options for customization (such as kick priority for when games are inserted and GBA screen preferences), and the ability to input user data and preferences (such every bit name, birthday, favorite color, etc.) that can be used in games.

It supports the following languages: English, Japanese, Castilian, French, High german, and Italian.

Games [edit]

Compatibility [edit]

Game Boy Advance game slot on Game Boy Advance SP (below) and Nintendo DS Lite (higher up)

The Nintendo DS is backward compatible with Game Male child Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the elevation of the system, while Game Boy Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not backward uniform with games made for the original Game Male child and Game Boy Colour because the Precipitous Z80 compatible processor is not included and the console has physical incompatibility with Game Boy and Game Boy Color games.[70] [71] The original Game Boy sound processor, yet, is still included to maintain compatibility for GBA games that utilize the older sound hardware.[ citation needed ]

The handheld does not have a port for the Game Boy Accelerate Link Cablevision, and then multiplayer and GameCube–Game Male child Advance link-up modes are non available in Game Boy Accelerate titles. Only single-histrion style is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Console on the Nintendo 3DS (Ambassadors merely) and Wii U.

The Nintendo DS only uses one screen when playing Game Boy Accelerate games. The user can configure the organization to utilize either the top or lesser screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its pedagogy manual, extra content can be unlocked or added by starting the Nintendo DS game with the advisable Game Boy Advance game inserted. Among those games were the popular Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the player to find more/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted.[72] Some of the content can stay permanently, even after the GBA game has been removed.

Additionally, the GBA slot can exist used to house expansion paks, such as the Rumble Pak, Nintendo DS Memory Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi Xl have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour.

Regional division [edit]

The Nintendo DS is region free in the sense that any console volition run a Nintendo DS game purchased anywhere in the world; still, the Chinese iQue DS games cannot exist played on other versions of the original DS, whose firmware chip does non comprise the required Chinese character glyph images; this brake is removed on Nintendo DSi and 3DS systems. Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Male child games, some games that crave both players to accept a Nintendo DS game card for multiplayer play volition not necessarily work together if the games are from different regions (eastward.g. a Japanese Nintendo DS game may not work with a Due north American re-create, even though some titles, such equally Mario Kart DS and Pokémon Diamond and Pearl versions are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, sure games can exist played over the Net with users of a unlike region game.

Some Wi-Fi enabled games (e.thousand. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", also as two non-location specific settings. This allows the player to limit competitors to just those opponents based in the same geographical area. This is based on the region lawmaking of the game in use.[ commendation needed ]

The Nintendo DSi, however, has a region lock for DSiWare downloadable games, too as DSi-specific cartridges. It still runs normal DS games of any region, notwithstanding.

Media specifications [edit]

Nintendo DS games use a proprietary solid country mask ROM in their game cards.[73] The mask ROM chips are manufactured by Macronix and have an access time of 150 ns.[74] [ unreliable source? ] Cards range from viii–512 MiB (64 Mib to 4 Gib) in size (although data on the maximum capacity has not been released).[75] [76] Larger cards have a 25% slower data transfer rate than more mutual smaller cards.[77] The cards usually take a modest amount of wink retention or an EEPROM to save user data such as game progress or loftier scores. Still, there are few games that have no salve memory, such as Electroplankton. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance cartridges) and weigh effectually 3.5 thou ( 18  oz).

Hacking and homebrew [edit]

Since the release of the Nintendo DS, a dandy deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software employ.[78] There are at present many emulators for the DS, too as the NES, SNES, Sega Master Organization, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), and older handheld consoles like the Game Male child Color.

There are a number of cards which either have built-in wink retentiveness, or a slot which can accept an SD, or MicroSD (like the DSTT, R4 and ez-wink V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices.[79]

In Republic of korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.[80]

Another modification device called Action Replay, manufactured past the visitor Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, ability-ups, access to whatsoever part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.[81]

See also [edit]

  • List of Nintendo DS and 3DS wink cartridges

Notes [edit]

  1. ^ Japanese: ニンテンドーDS, Hepburn: Nintendō Dī Esu
  2. ^ Japanese: ニンテンドーDS Lite
  3. ^ Japanese: ニンテンドーDSi

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External links [edit]

  • Official website

When Did The Nintendo Ds Come Out,

Source: https://en.wikipedia.org/wiki/Nintendo_DS

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